Right uses left
Through its amplification of an interlinked, multi-centered network organized around institutions like Lozansky’s American University in Moscow and the Voltaire Network and conferences like Moscow’s “Multi-Polar World” and Tehran’s “New Horizons,” syncretic networks associated with Dugin’s Eurasianist ideology have combined distortions and ambiguities into a geopolitical narrative meant to confuse audiences and promote authoritarian populist opposition to liberalism.
The “gray measures” used to deny the Kremlin’s influence operations may seem dubious when delivered through channels like Sputnik that are, themselves, political technologies of far-right political influence. When cycled through “narrative laundering” of secondary and tertiary networks enhanced by trolls and coordinated influence operations, however, propaganda is “graywashed” of its dubious sources and presented as cutting-edge journalism.
As shown with Figure 3, think tanks like Katehon and connected Russian Institute for Strategic Studies develop strategies for media spin and online promotion through influence groups and botnets. These think tanks engage in feedback loops with Russian state media channels and linked syncretic news sites, amplified through social media with the help of botnets, and eventually reaching more legitimate sources often freed of their dubious sourcing. The results are explored by a recent study from Data and Society called Media Manipulation and Disinformation Online: “Online communities are increasingly turning to conspiracy-driven news sources, whose sensationalist claims are then covered by the mainstream media, which exposes more of the public to these ideas, and so on.”
Solarpunk is about finding ways to make life more wonderful for us right now, and more importantly for the generations that follow us – i.e., extending human life at the species level, rather than individually. Our future must involve repurposing and creating new things from what we already have (instead of 20th century “destroy it all and build something completely different” modernism). Our futurism is not nihilistic like cyberpunk and it avoids steampunk’s potentially quasi-reactionary tendencies: it is about ingenuity, generativity, independence, and community.
And yes, there’s a -punk there, and not just because it’s become a trendy suffix. There’s an oppositional quality to solarpunk, but it’s an opposition that begins with infrastructure as a form of resistance. We’re already seeing it in the struggles of public utilities to deal with the explosion in rooftop solar. “Dealing with infrastructure is a protection against being robbed of one’s self-determination,” said Chokwe Lumumba, the late mayor of Jackson, MS, and he was right. Certainly there are good reasons to have a grid, and we don’t want it to rot away, but one of the healthy things about local resilience is that it puts you in a much better bargaining position against the people who might want to shut you off (We’re looking at you, Detroit).
the two most influential things I did last year was watch this short film and read Alan Weisman’s The World Without Us.
We introduce an evolutionary game with feedback between perception and reality, which we call the reality game. It is a game of chance in which the probabilities for different objective outcomes (e.g., heads or tails in a coin toss) depend on the amount wagered on those outcomes. By varying the `reality map’, which relates the amount wagered to the probability of the outcome, it is possible to move continuously from a purely objective game in which probabilities have no dependence on wagers to a purely subjective game in which probabilities equal the amount wagered. We study self-reinforcing games, in which betting more on an outcome increases its odds, and self-defeating games, in which the opposite is true. This is investigated in and out of equilibrium, with and without rational players, and both numerically and analytically.